BehaviorTree_MatthewBonnecaze
Game AI - Lecture Exercise : Behavior Tree
Student: Matthew Bonnecaze
I followed the tutorial provided in the assignment to implement a behavior tree in Unity.
Below are the following changes I made to the resulting implementation:
- Changed camera position to give a better view of the Robber's path
- Reset the Robber's speed back to 3.5 to make the Robber's movement more controlled
- Made the Robber only steal the diamond and not the whole plinth
- Added a button ("DECREASE MONEY") to decrease the Robber's money to demonstrate the conditions part of tutorial (top-left corner of the screen)
- Like in the tutorial, if "money" is less than $500, the Robber will steal the diamond.
- Button decreases this money variable to be $400 (displayed in the top-left textbox)
- When the robber returns to the car with the diamond, the money variable increases by $300 (displayed in the top-left textbox)
Leave a comment
Log in with itch.io to leave a comment.